"10 Things Schools can Learn from Video Games"- http://www.learningingaming.com/10-things-schools-can-learn-from-video-games/
Quote: "The Cycle of Expertise. Video games will provide sets of challenges until certain actions, behaviors and skills become routine and automated. The games then provide a new problem in the form of a boss, new level or game mechanic that makes the gamer re-think their mastery, learn a new skill and then integrate this skill into the rest of the experience. This is where mastery is consolidated through repetition only to be challenged again, and it is an integral part of learning and expertise."
This particular quote tends to make sense. Rote memorization of facts without utilizing them in applicable situations often results in forgetfulness as soon as the unit is over. Utilizing skills in a gaming situations and adapting to increasingly difficult situations provides opportunities for knowledge application. Mastering a level and being able to carry that skill and knowledge to the next is a valuable tool.
Resource: http://bblocks.samhsa.gov/educators/lesson_plans/classroomgames.aspx "Games in the Classroom". suupports games in the classroom as well and provides lesson plans and examples of board and online games.
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