Wednesday, March 21, 2012

Gardens of Time

Garden of Times reflects several things from the article "10 Things Schools can Learn from Video Games": 1. Interaction-player is encouraged to adapt game field and invite neighbors to participate. 2. Risk taking- player has to assess situations and often through trial and error complete scenes. 3. customization- player is encouraged to build his own garden through advancing through scenes and earning gold to make enhancements. 4. Withing realm of competence- player moves through scenes at own pace, adapting and developing skills with each level.and 5. Exploring-player can move at self pace and experiment different levels and capabilities.
While some games may have a place in the classroom. I am not much for video games and find the repetition tedious.

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